
Expanding on its predecessor, the game featured many more playable species and ships. Star Control IIĪlso developed by Toys for Bob, Star Control II launched in November 1992, landing on MS-DOS, the 3DO, and Mac. The game wasn’t a huge hit, but it paved the way for what is widely considered the best in the series: Star Control II.

Because of inertia, players could use a planet or sun’s gravity to temporarily boost their speed. One major feature was the “gravity whip” maneuver. Another standout feature was the variety of unique ships that featured different speeds and abilities, which allowed different tactics and playstyles. During this time, the game tasked you with making strategic choices on the fly. For example, you could allow the computer to take control of the craft. Star Control also had numerous other strategic elements.

The latter dealt with building your fleet and attacking enemy ships and bases in a strategic battle for military supremacy.
STAR CONTROL 2 OST SERIES
There was the arcade ship-vs-ship mode, playable with a friend, and a series of nine pre-set scenarios. There wasn’t much in the way of narration since Star Control only had two modes. Developed by Toys for Bob, Star Control featured battles between the Alliance of Free Stars and the Ur-Quan Hierarchy. It landed on a variety of platforms, including the ZX Spectrum, Amiga, and Sega Genesis. The original Star Control launched in July of 1990.

Many younger gamers may have never even heard of the series, so here is our rundown on why exactly this new entry is a big deal. But after 22 years, Star Control is back with Star Control: Origins, after the IP was purchased by Stardock years ago.
